besixdouze: (And I'm floating in a most peculiar way)
Voyager ([personal profile] besixdouze) wrote2023-04-06 11:21 am

SAIL APP

PLAYER
Name: Alice
Age: 18+
Contact: [plurk.com profile] rainbell and discord @ rainbell#7712
Permission Post: Here you go!
Reserve: N/A

CHARACTER
Name: Voyager
True Name: Voyager 1
Canon: Fate/Requiem
(Taken from the end of chapter 11 in volume 2 of Requiem, with additional supplemental information from Grand Order up to right before Lostbelt 6. In this new summoning into Sail, Voyager would be manifesting with combined memories of his experiences in both Requiem and Grand Order.)
Age: It's been about 45 years since he was launched. However, he's currently manifested as a child, and is generally considered relatively very young and strangely formative by the standards of Heroic Spirits in the Fate series.
History: Role in Requiem; summary in Grand Order + summary of the Requiem collab story; Voyager 1 probe wiki. Also, NASA made an entire website just for the Voyager program, it's cute c:

Powers/Abilities:
    ★ Voyager is a Servant! A spirit that would normally be summoned by a magus Master. As his current body emulates The Little Prince, it's anatomically analogous to humans but comprised entirely of Ether and magical energy, only mimicking appearances of flesh and blood. He can still experience pain and grievous injury, but can only be truly killed by sufficiently powerful damage inflicted to his Spiritual Core. A Servant's head and heart are linked directly to it, making them very vulnerable points.
    ★ This inherently magical composition lends any Servant a myriad of superhuman senses and physical abilities. As spirit entities themselves, they can often intuitively detect strange energies and auras from nearby objects or nonhuman entities in turn; additionally, most Servants will possess naturally superior speed, strength, and stamina. Voyager himself can move remarkably fast indeed when he puts his mind to it, but alas, he's otherwise actually quite physically weak in terms of baseline strength.
    ★ When arriving on the ship, the framework of his spirit body will be in a class container that has been dubbed as "Voyager". He's currently the only known member of the Voyager class. The exact qualifying traits of a Voyager are still unknown, though it's notable that Chaldea's summoning system converted this container to "Foreigner" with only a slight downgrade to his parameters when he was summoned there, indicating that there were enough shared components between the two classes for a close translation to be made. Foreigners are beings who have somehow 'overturned the base laws of the world', and have either 'kept their purity in the heart of madness' or 'were swallowed by madness and then consumed that madness in turn'.
    ★ Current known Voyager-class skills are:
  • Independent Navigation (Rank EX): Unlike standard Servants, Voyager can maintain a corporeal form in this reality without needing a contracted Master's magical energy. However, he doesn't possess enough magical energy to use his more active abilities for long on his own, so contracting with a Master would certainly bolster those. Additionally, he has excellent spatial awareness and a supernaturally keen sense of navigation, which means he'll always be able to find his way to a given destination barring external interference.
  • Contact with Civilization (Rank ?): Considered a benign form of "Civilization Erosion"; Erosion would forcibly transform anything within a Servant's grasp into a form best-suited for them, while Contact addresses such suitability barriers with more of a gentle nudge in an improved direction. As an ambassador tasked to put humanity's best foot forward in encountering foreign entities, this might give Voyager something of a mild charisma boost among strangers in strange places. (Look at this cute face--don't you want to hear him out?!) This skill also seems to grant him a higher resistance to artificial influences that would normally prompt discord in others...though 'resistance' is certainly not 'immunity', and naturally this would be entirely null against game-instated effects.
    ★ Voyager's personal labeled skills as a Servant are:
  • Pioneer of the Stars (Rank EX): At EX rank, any voyage he attempts that might normally be considered "difficult" or "impossible" becomes "an event that could be realized". This was crystallized by his ability to traverse between planets and eventually reach out into the cosmos as a space probe, becoming the first man-made thing to break a barrier humanity had never before crossed. Naturally, in-game this will be entirely proportionate to plot constraints and plot convenience, per mod preferences. Voyager could go wherever he sets his mind to, but that doesn't mean he will always be allowed to, nor would he always be able to take others with him.
  • Swing-by (Rank A): He's able to grab and manipulate almost any object's innate kinetic energy. He can apply that kinetic energy either to himself, or back at the perpetrator in any number of ways, surpassing the conventional limits of acceleration and deceleration. Voyager's often unconsciously using this skill to float, and could actively fly around with it too.
  • Protection of World's End (Space) (Rank B): Voyager's very body peculiarly seems to share properties with the Rhongomyniad--the "Lance that Shines at the End of the World", or more exactly, the great light pillar fastening the layers of the World to the planet Earth in the Fate-verse. Voyager may have gained properties of the Rhongomyniad by himself becoming an offshoot "anchor to the stars" over the course of his journey through the depths of space. What does this mean in practice, though?? Great question! The finer details are still a mystery. But this might play a part in both his solitary reserve of magical energy and the unusual potency of several of his innate skills, especially for a Servant who hails from "the extremely historically shallow present-day era" of human history.
    ★ Voyager's current known Noble Phantasm, occasionally utilized during his tenure in Chaldea:
  • Pale Blue Dot — O, Distant Blue Planet: At its most benign, it's a condensed impression of humanity's hopes and dreams of new encounters in the cosmos that's very briefly imparted like a sort of mental field, supernaturally encouraging any allies in Voyager's vicinity and reducing his enemies' will to fight. At its more intensive, however, this selfsame mental field can also be a glimpse into the true extent of his perpetual voyage into space, in much the same fashion that someone viewing the Pale Blue Dot photo of Earth's 0.12-pixel size might experience a shift in their worldview perspective. To allies it would be an awe-inspiring and morale-bolstering sight, while to enemies it would be a profoundly existentially unsettling experience.
    ★ Misc talents inherent to a magical space probe boy:
  • Learned how to roughly weaponize small projectile bursts of his magical energy to help defend himself in fights. They look like showers of Kirby stars.
  • Can extend a limited sort of one-way telepathy to others. So far, for most, it would only involve mentally imparting pieces of the audio media recorded upon his Golden Record.
  • Versed in 55 assorted Earth languages both ancient and modern, in parallel with their representation on his Golden Record. Not that it's likely to ever be needed in-game, but hey!
  • May be able to both send and receive artificial signals across vast distances, in keeping with his space probe body's ability to continue communicating with Earth from even billions of miles away. His potential telecommunications with fellow machine-type passengers aboard the ship would still somehow only have a fidelity on par with late 70s technology, though--basic, and a bit fuzzy.
  • Has excellent sight and hearing, and will record anything he sees or hears to his memory for perfect recall later.

Inventory:
    ★ The clothing on his back, namely his white tunic and golden scarf.
    The Golden Record; practically a part of himself, stowed in a sort of hammerspace he can pull it from at any time.

Job History:
    Voyager 1 space probe (September 5 1977 to present-day)
  • Built and launched into space by NASA as one of a pair of twin unmanned space probe units representing the Voyager program: a mission to study the outer solar system and interstellar space outside the heliosphere of our sun.
  • While its sibling Voyager 2 went first and took an alternate route examining Uranus and Neptune on the way, Voyager 1 recorded pictures and atmospheric data readings of Jupiter and Saturn (including its moon Titan) before drifting out into the greater cosmos. The last pictures it took of our solar system included the famous image of planet Earth now titled Pale Blue Dot.
  • After the solar system family portrait, its cameras were shut off to preserve power, and over half of its other analysis tools have also either malfunctioned or been disabled since that time. Still, Voyager's true space probe body continues sailing the endless sea of stars to this day, ever widening the distance between itself and Earth.
  • Responsibilities & skills: observation and analysis of novel space phenomena (incl. composition of various atmospheres and measurement of cosmic rays); photography of cosmic bodies; relaying this information via vast long-distance communication; resilience in long-form space travel; envoy role in the scenario of potential alien contact
    "Final Servant" summoned to Mosaic City ("After the Holy Grail War", alt Earth timeline 2025)
  • Summoned as Voyager, a Voyager-class Servant, in the presence of Erice Utsumi within Mosaic City. Is later confirmed to be the final summonable Servant in the world at that time, for unknown reasons.
  • Adapts a humaniform body imbued with concepts of The Little Prince on summoning, influenced by Erice's sentimentalities. But this miracle came with a tax, and he initially spent several weeks with no sense of identity, purpose, or even the basic world knowledge normally pre-installed in a Servant.
  • Played a key role in defusing a disaster incident in the Akihabara Colosseum, where the Divine Spirit Nzambi appeared and tried to ensnare all Servants in the area who had experienced death in their past lives. Voyager forced her to flee by unexpectedly blowing up her sword.
  • Formed a proper contract with Erice after this incident, which finally restores a large chunk of his ego and purpose. Voyager becomes resolved to fulfill the duty for which he was summoned: helping Erice to end the ongoing Holy Grail War, in order to change the current strange state of the world that's resulted from the War's duration once and for all.
  • Responsibilities & skills: learning to transition from existence as a machine probe to existence as a humanoid body; observation and assessment of the world "after the Holy Grail War"; learning some functions of being a Servant entity, including self-defense and forming a contract with a Master; working to free humanity from its state of stasis in this timeline
    Servant summoned to the Chaldea Security Organization (~2020 to present day)
  • Summoned as Voyager, a Foreigner-class Servant, via Chaldea's summoning system having to squeeze him into a Foreigner class container to properly fit him into its constraints.
  • Materialized with a bit more of himself attached upfront this time, and retained memories of his previous summoning in the alternate timeline of Mosaic City.
  • Contracts with and assists Chaldea's single remaining Master, joining a collective bid by an entire coalition of Servants from all manner of eras in history, to restore the planet to its proper state after the Incineration of Humanity and the bleaching of the world.
  • Responsibilities & skills: making many new friends; acquiring further knowledge of both fellow Servants and the progress of the world past his launch in 1977 (before the Incineration); collecting more experiences with conflict, and growing steadily into a proper Heroic Spirit Servant who protects humanity

Suppressions:
    ★ Certain distinctive gaps in his knowledge of the human condition. Voyager was designed with the sole purpose to herald only humanity's best traits. Between this and the fact that he's never been further supplemented with the normal basic knowledge granted to most Servants from a Holy Grail, however, this also means that Voyager spent quite awhile in his first summoning with absolutely no concept of things like "war" and "death". Eventually some of these things would be explained or demonstrated to him, and in combination with his Chaldea experiences he's starting to get a better grasp of humanity's worse traits now. But he's not yet seen the rock bottom of this pit, and he's still working on deciding how to react to and process the aspects he's already aware of. Trying to develop his own opinions on humanity in general is a bit of a first.

    The extent of his driving need to "record" all novel things he encounters. A likely side-effect of his space probe origin, Voyager is constantly compelled to find and observe new experiences. ...Which does not necessarily mean that he's only going to be drawn by "pleasant" or "beautiful" experiences. In fact, a busker playing music on the sidewalk and a crowd of people weeping for deceased loved ones after a disaster both demand exactly equal amounts of off-puttingly intent attention...and in the beginning, Voyager was not able to form truly strong personal feelings about the sights and sounds he'd collect. Because the role of an observational probe is not to have feelings, but to record with full accuracy. --Still, his current Servant nature does mean that he's no longer just a flying bundle of cameras and instruments now. The stronger his sense of self develops, the more difficult Voyager will find it to achieve quite the same detachment in his observations anymore. Even if he might want to.

    ★ The strong memory of the vast loneliness inherent to his journey and the general genuinely frightening aspects of its endless nature. With humanity's hopes and dreams of eventual contact with faraway civilizations placed in his hands, Voyager is largely proud to take up this mission and happy to put on a brave face about its existential trappings. But the fact still remains that these sadder feelings do exist too, now that he's developed enough of a sense of self to experience them. For all that he's more reluctant to admit to them...

    ★ Partially a suppression and partially simple unawareness: The fact that he is still somewhat susceptible to the pull of the "abyss" and any other thing that might resemble it in nature. There are some parallel Foreigner components his concept carries even as a Voyager class, after all, and conventional Foreigners are very vulnerable to the call of the Outer Gods. As an entity that has not yet entered or contacted the Outer Realm, but travels ever towards it, Voyager has still beheld that boundary in one sense and could lose himself and his mission if he's ever properly captured by the lure of it.

Greatest Fear
:
    ★ Snakes. It's an irrational influence of The Little Prince's concept in one sense, but in that story a snake also represents the actual crux of Voyager's current fear: the end of an experience in a marvelous new world with cherished friends. Voyager knows his existence in this body is a miracle on borrowed time, because all things must eventually come to an end. But still...to be be deprived of the experiences he's gaining as a Servant--where he is now able to enjoy the company of others, and behold a world preluding space's starry abyss--it's still something he's afraid of happening too soon, before he's yet ready to return to his voyage. Avoiding snakes is avoiding that possibility, at least until he feels it's properly time.
Greatest Desire:
    ★ They're threefold, at equal levels of importance to him: To see the many sights and hear the many sounds that the world has to offer while he has this privilege to visit it. To be the ideal ambassador that humanity has tasked him to be, when making contact with aliens from other worlds. To defend humanity to the best of his ability, an innate fundamental resolve that all Heroic Spirit Servants share.
Greatest Regret:
    ★ He was created solely to sail the starry seas, no more and no less. The Voyager probe's journey is destined to be a one-way mission, and it will never return home. Still, Voyager knows that his knowledge of Earth before he was launched off it consists solely of what was recorded upon his Golden Record, and he never got to experience most any of it for himself before being sent away. In this sense, being a Servant has been an unexpected second chance with Earth...but his summonings have thus far been performed while humanity is in various states of extraordinary disaster, all well after that late summer of 1977 in Florida. He will never really be able to witness that time. Meeting the people who worked so hard to create him. Seeing the world that first sent him out. This is a home he's left behind forever.
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